using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.DirectX.Direct3D;
using Microsoft.DirectX;
using System.Drawing;

namespace Boids2D
{
    class Mesh
    {
        //a mesh is a list of triangles
        List<Triangle> triangles;

        internal List<Triangle> Triangles
        {
            get { return triangles; }
            set { triangles = value; }
        }

        public Mesh()
        {
            triangles = new List<Triangle>();

        }

        

    }
}
